Thankfully, you get a generous 12 units to deploy for this map, so you'll be able to have a healthy six-six split if you so choose. These tiles will spread every round of combat, so it is recommended to try and finish this map as quickly and safely as possible, prioritizing speed in order to heighten survivability. If you're nowhere in the range of an enemy unit, ending your turn in a smoke tile has no real detriment, however. Smoke tiles will decrease your Avoidance, Defense, and Resistance, so you'll want to avoid those tiles entirely if you can help it. The meteors are straightforward: if any unit (yours or an enemy) is standing on a magma crater space (including where the meteors shoot from), they will be struck with a meteor for damage at the beginning of the enemy's turn phase.Īdditionally, you can bait enemy units forward by placing your units on the outskirts of a crater, but it isn't always recommended since enemy units only get hit on their next turn, and you should take out enemy units as quickly as you can due to the continually spawning reinforcements. His map is large and includes two important map mechanics you'll need to keep track of as you progress: Soren's map has some interesting mechanics that, while a little bit challenging, makes this map perhaps the most fun out of the three. * Changes based on level & difficulty: enemy number increased on higher difficulties classes and levels upgrade depending on chapterĢ,000 GP (northeastern chest), Rescue (western chest)Įdelgard and Etie, Byleth and Alear, Panette, Ivy 3x Swordmaster, 2x Thief, 7x Sage, 1x General (Sword), 3x General (Axe), 7x General (Lance), 4x High Priest (2 Fracture 2 Physic), 3x Halberdier, 1x Griffin Knight (Lance), 1x Griffin Knight (Sword), 1x Sniper, 2x Hero, 1x Martial Master, 4x Wyvern Knights, 1x Soren
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